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Since the debut of its very first Oculus Rift prototype, Oculus VR has been making virtual reality more accessible. Following on from the Gear VRit released the Oculus Go in mid and will follow it up with another standalone headset incalled the Oculus Quest.

Both require no additional hardware to operate and have much lower price tags than some of the VR competitionbut which is better? We pitted the Oculus Quest vs. Oculus Go, to find out. VR headset development has improved in recent years and both the Oculus Go and Oculus Quest reflect that.

They have different color schemes, but both offer a smooth exterior with no obvious sensor bumps or dips like the HTC Vive. We found both to be comfortable to wear over extended periods, with enough space for various face shapes and sizes.

Although the head mounting mechanisms and cushioning of both headsets are pretty comparable, there is a noticeable difference in weight. Where the Oculus Go weighs the same as the Oculus Rift — around grams — the Oculus Quest with its additional sensors and internal hardware, weighs in at grams heavier. That allowed us to hear instructions from demo staff during our testing, and at home, that should make it easier to communicate with real people outside of VR.

Where tethered headsets like the Oculus Rift and smartphone powered headsets like the Gear VR are dependent on processing power from separate hardware, the Oculus Go and Oculus Quest are both entirely self-contained. That means they have their own displays, processors, memory, storage, and batteries. Powering that display is a Qualcomm Snapdragon processor with its own on board graphics.

The headset comes in two guises. They each have a resolution of 1, x 1, which works out to a total resolution of 2, x 1, — a slight improvement that smooths out the screen door effect a little more, but is more noticeable an enhancement over the Oculus Rift.

riftcat vs alvr

It also operates at a stock and locked refresh rate of 72Hz, for smoother visuals and what should be a slightly more comfortable viewing experience. Powering those displays is a newer and more capable, Qualcomm Snapdragon There is only one planned model for the Quest at the moment, though Oculus is said to be considering others.

Oculus Quest vs. Oculus Go

The battery life in both models is said to be roughly the same, lasting around hours. With the heftier hardware in the Quest, we would expect it to have a slightly larger battery to make this possible, which may be why it comes in heavier.From there, you can enjoy any SteamVR Game that can be controlled by a gamepad.

Revive specializes in allowing non-Oculus Rift headsets to play games from the Oculus Store. It does this by patching the executable file for each game.

Oculus Quest & Go // Play Steam VR Games with Virtual Desktop (SEE DESCRIPTION)

This Guide first appeared on Flickstiq. After Redeeming your Code, restart your Oculus Go headset. Go ahead and install it on your headset. This will add the App to your main Library on the Oculus Go.

riftcat vs alvr

You can get around these limitations by using wireless headphones and a wireless controller that are connected directly to your computer. The developer of ALVR plans to add audio support in the future. Skip to content. Copy it. Open Steam and go to Tools under the Library Menu. Scroll down to SteamVR beta and right click it. Choose to install it.

Install the Oculus App on your PC. This is a large download, and will take some time. Log into the Oculus PC App when prompted. From there, you are welcome to browse the Oculus Store to download any game s that look interesting. Make sure that the games that you download support a gamepad and not just Oculus Touch controllers. Allow any game downloads to complete before moving on to the next step.

Install Revive on your PC. Make sure that you only use the 1. Newer versions may not work with your ALVR software. Launch Revive from your Desktop or Start Menu. Open the System Tray and right click on the Revive App. Choose the Patch option from the right click menu. Click on the executable file for your game and click Open. From here you can launch your selected Game on the computer.

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You can see from the above screenshot that it looks very jumbled. Pages You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window.The controversial move was roundly criticized by the VR community, which came out in support of Mr. Will they change their mind?

Virtual Desktop is not the only app that gives the Quest that capability. However, Virtual Desktop is arguably a more well-known application, and thus far the only one among the three apps to be found in the Oculus Quest store Vridge and ALVR have to be sideloaded.

Unfortunately, Oculus put a stop to that. I saw the ability to stream VR content from your PC as a very cool idea. I thought it would be a perfect fit for my app since it already gives you access to your computer. Like a nice bonus feature. I worked on this for months and was eager to improve the functionality as I received your feedback over the last few days but according to Oculus, I am hurting Quest.

This gives an incentive to purchase Fruit Ninja from the Oculus store instead. Oculus may see streaming apps such as Virtual Desktop as a threat to their strategy. Facebook and Oculus have probably been the most important benefactors of the VR industry, thanks to their subsidies of software which made it possible for developers to create games such as Superhot VR. Virtual Desktop does provide decent streaming quality but personally I find there is too much lag to use Quest to play fast-paced SteamVR games with it.

When I played Thrill of the Fight with it, the detail was good, but there was so much lag I got beaten even with just the first sparring partner. IMHO, the damage to goodwill caused by this move is a much more tangible harm than any potential lost sales from Virtual Desktop being used to play Steam VR games. Hopefully, Oculus will change its mind and allow Mr.

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How to Stream Oculus Rift Games through ALVR

Learn how your comment data is processed. I fully agree. I tend to buy my VR games on Steam to not get locked into an ecosystem. The Quest and cross buy was enough to make me consider getting or even rebuy games from Oculus.

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I am not happy with this move. I get why they are doing it but still…. Receive email updates when new articles are posted or choose a daily summary. Over subscribers! Email Address. Mic Ty. Twitter Facebook Google Plus. Tags oculus oculus quest virtual desktop virtual reality vr. You may also like.Sign in to add this item to your wishlist, follow it, or mark it as not interested. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow.

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Popular user-defined tags for this product:. Sign in or Open in Steam. VR Support. Share Embed. VR Supported. Play Game. What's the status? Tweak and customize visual, audio, and input settings with this easy-to-use window.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

Already on GitHub? Sign in to your account. I am very impressed with your work, this is another level of streaming vr, after a lot of tests the application is very functional in OCULUS GO, the next step would be the positioning and the controllers, have you thought of any solution to integrate? I will be very aware of your development, I would be delighted and it would be an honor to be able to collaborate with you as much as I can, on my YOUTUBE channel I have already made a video of installation and presentation of the application:.

Positional tracking is very difficult issue. I heard tracking of NOLO is laggy. In addition to your issue, we need to fix bug of recentering We need more time to solve. I've found the great video. Sidenote: i realised that i need to correctly set up standing room only in steamVR with the correct HMD to floor offset player height in order for the HMD to be set off from the floor when using ALVR, unfortunately though it does not offset the controller in steam home for some reason, but when i run apps the controller is in roughly the right position.

Sorry for mixing up the issues. Other possibilities is buying a vive tracker, but it presents himself as a controller, I've read in some place about valve giving the documentation in order to flash the tracker to presents himself as a headset, but is all the info I've got. Oculus SDK "suggests" x eye texture. Most game style 3D VR content should target x eye buffers. At this resolution, pixels will be slightly stretched in the center, and only barely compressed at the edges, so mipmap generation is unnecessary.

If you have lots of performance headroom, you can experiment with increasing this a bit to take better advantage of the display resolution, but it is costly in power and performance. If we add supports for larger resolution, the effect is limited. So we may implement it in future, but the priority is low.These are the best known solutions and they each have their pros and cons.

riftcat vs alvr

I will briefly describe the differences on the surface before I go into a deeper subjective test. I tried version 2. This is the only one out of the three mentioned above that does not have a GearVR compatible app. In addition the desktop application needs administator privileges every time you run it which is slightly annoying. I decided to go ahead and try the cardboard version and after some digging in the settings I could get the phone and desktop apps to connect to each other.

Unfortunately I could not get SteamVR to work with them. I did see the desktop mirrored on the phone, but without side-by-side stereo and without lens warping. I played around with the configuration but eventually gave up. One good thing I will mention is that Trinus does seem like the most generic approach. It makes no assumptions on either your desktop SteamVR, Oculus, other or phone setup. It also promises to VR-enable non VR games by translating your head motion to mouse input for instance and presumably forcing side-by-side stereo with a driver hack?

The whole thing is reminiscent of the old days when you would try to get anything at all to work with DK1 and VorpX or Vireio. With all the hassle that comes along with it and the feeling of accomplishment if you succeeded. It is a paid product but it has a free trial that will let you play anything for 5 minutes at a time. I used version 2. Setup is a little bit more involved and the user interface is less sexy but very functional. If you happen to like sliders and checkboxes, RiftCat has them too, just hidden away behind a graphical settings button.

ALVR does make it easier if you switch devices a lot. I used a wireless Xbox One controller and a bluetooth headphone connected to the desktop. I streamed the games from a laptop connected to the LAN via Wifi.

This is not ideal since the stream now has to cross the air twice, causing interference with itself.

riftcat vs alvr

If you can connect your PC to your router or switch with a cable you will be able to use higher bitrates for your video. The recommended and default bitrate is 30Mbps, but 16 is all I could get away with. To really stress test the latency and video encoding I used Redout. Wipeout players will feel right at home, but if you have a weak stomach this one might not be for you! For slower gameplay and simpler graphics I used Rez Infinite. Fasten your seatbelts!

This futuristic racing game is all about speed. If there is any latency, either in the head tracking or the stream, this is the game that will highlight any issues. To my big surprise however, both VR bridges worked like a charm! Looking around I expected to see a black border leading my view, but even moving my head as fast as possible I could only barely get a glimpse of it.

Since I had to make do with 16Mbps video I did see some encoding artifacts.Oculus added an official carrying case to the accessories section of the Oculus Go page on its website. While there are already many 3rd party cases for Go available on sites such as Amazon, this case is created specifically for the Go and has compartments for the controller and USB cable. This underscores that portability is considered of key importance for the Go headset — the elastic strap and compact controller make it ideal as a portable media device, as we noted in our review.

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Oculus also offers an alternative facial interface for different face sizes, prescription lenses in partnership with VirtuClearand now, an official case. If this trend continues, there may be even more Go accessories coming in future. You can also get the case on Amazonwhere it might be available via faster shipping than from Oculus itself. He comes from a Software Engineering background, but now writes for UploadVR, primarily about the technology behind VR hardware and software.

He believes that VR will one day become a mainstream technology that will fundamentally transform society.

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